Thanks to Mobitog I finally have a platform to voice my pet concern about iPhoneography - sizes and resolutions. Back in February, someone wanted to use one of my images as the cover of an album, however when I sent it over via e-mail (as a file, not an attachment), I was told it would only go as big as a postage stamp before pixellating!
I now routinely resize my final images to 1600x1200 pixels via Iris or Filterstorm (or close enough), as that seems to be optimal for mobile phone viewing. However, sometimes even the resized images appear humongous on the mobile phone?! For competitions, especially when the rules state an image must be a minimum of 1 MB, I put my images thru my laptop's default photo viewer which has a resize facility, and double or triple the pixel count. I figured if I blow up the pixel count, the image can accordingly be blown up bigger too - using the theory that, for example, 4800pixels / 300 dpi = 16 inches max sizewise. At least that's what sites like www.Fineartamerica.com tell me.
I'd love to know what my fellow iPhoneographers are going through with regards sizes and resolutions. It's not an issue if you're just keeping the images virtual, but it becomes a problem when you get down to actually printing off a physical image.
I now routinely resize my final images to 1600x1200 pixels via Iris or Filterstorm (or close enough), as that seems to be optimal for mobile phone viewing. However, sometimes even the resized images appear humongous on the mobile phone?! For competitions, especially when the rules state an image must be a minimum of 1 MB, I put my images thru my laptop's default photo viewer which has a resize facility, and double or triple the pixel count. I figured if I blow up the pixel count, the image can accordingly be blown up bigger too - using the theory that, for example, 4800pixels / 300 dpi = 16 inches max sizewise. At least that's what sites like www.Fineartamerica.com tell me.
I'd love to know what my fellow iPhoneographers are going through with regards sizes and resolutions. It's not an issue if you're just keeping the images virtual, but it becomes a problem when you get down to actually printing off a physical image.